

proc connect_camera(string $camera, string $engine_asset) connect_camera(“camera1”, “camera_culling1”) Hope this helps some of you out there.Ĭamera_culling.jpg (154.0 KB) camera_culling.ma (12.0 KB) camera_culling.hda (12. The following MEL can be used to connect the Maya camera to the Houdini Engine asset. Autodesk Maya 2020.4 - Download Autodesk Maya 2020.3 - Download Autodesk Maya 2020.1 - Download Autodesk Maya 2020 - Download Autodesk Maya 2019.2 - Download Autodesk Maya 2019.1 - Autodesk Maya 2019 - Autodesk Maya 2018.5 - Autodesk Maya 2018. Novedades de Maya 2020.4 () () Novedades de Maya 2020. Para obtener más información sobre la evolución de Maya a lo largo de los años, consulte la cronografía de Maya en Autodesk AREA.

The asset simple takes in a Maya geometry and the camera parameters, and cull the geometry based on the camera frustum. Consulte las novedades para obtener toda la información acerca de las nuevas funciones incluidas en cada versión de Maya. I've made an example asset that demonstrate this. However, since all the Maya camera information is available as attributes, it's not difficult to create an asset that takes in the Maya camera information as asset parameters, and use these parameters to set the Houdini camera. Houdini Engine doesn't have support for inputting cameras (yet?). This question comes up occasionally, so I thought I'd post up an example.
